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Course Description In this workshop, participants will build and configure a slot machine game in Unity. Activities will cover getting started in the Unity Editor, designing the background of the game, animating elements to add visual interest, configuring the UI elements of the game, building the slot game functionality, and finally, hot swapping game elements to reduce game development time. By the end of the workshop, participants will have a hands-on understanding of how Unity can be used to create slot machine games, how to quickly and creatively reconfigure games, and how to decrease overall game development time. Level Beginner Learning Objectives Demonstrate key features of the Unity 2D tool set needed to creating slot machine games Configure basic scene elements to create the game background Implement multiple types of in-editor animations to add visual interest to a project Develop an interactive UI system to create intuitive user interactions Build the interactive Reel Set Array to create the slot game functionality Reconfigure the Reel Set Array using live hot swapping to decrease development time Activities What to Bring Prerequisites No prior experience required.
Overview