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Course Description The goal of this workshop is to get participants up and running with the Unity game engine focusing specifically on working with its suite of 3D features. As participants work through the activities, they will build a 3rd person 3D game from the ground up, covering major subject areas including importing, animation, character configuration, implementing game mechanics, and publishing. The project is an 3D Battle Arena game. In the workshop, participants will build a simple arena level, create the character and enemies, implement gameplay, and setup health and score UI before learning the basics of publishing their game to PC. Level Beginner Learning Objectives Demonstrate the use of key features of the Unity toolset needed to create 3D games Configure engaging game environments using project assets Create a feature complete character controller for user interactions Implement scripts to create gameplay mechanic structures Prepare completed projects for publishing Prerequisites Prior experience with the Unity editor. Activities What to Bring
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