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Course Description The goal of this workshop is to get participants up and running with Unity, focusing specifically on working with its suite of 2D features. As participants work through the activities, they will build a 2D game from the ground up, covering major subject areas including sprites, animation, game mechanics, and publishing. The project in this workshop is a side-scrolling, endless-runner game that will run on mouse input. After the initial mouse click, the player will begin to run, and all subsequent mouse clicks will result in the player jumping. The goal of the game is to run to the end of the level while collecting as many objects as possible without falling off the platforms. Level Beginner Learning Objectives Learn how to navigate in the Unity Editor Identify key features of the Unity 2D toolset Develop complex 2D parallaxing environments Create multiple types of in-editor animations Develop 2D game mechanics Publish 2D games Activities What to Bring Prerequisites No prior experience required.
Overview