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Course Description This workshop covers five topic areas distributed over 3 days of study: Asset Creation and Management; Lighting, Reflection and Post-Processing Effect; Integrating Scripts for Scene Integrations; Character Setup; and Setting up Cutscenes. Participants will complete multiple project milestones across 2 main projects: a Kitchen Configuration application with a realistic aesthetic, and a 3D video game level with a more stylized science-fantasy look. Across these 2 projects, learners will complete tasks including importing assets, manipulating materials, creating prefabs, adding lighting, setting up character models, and building cutscenes. By successfully completing the challenges in the workshop, participants will have had extensive, guided practice in the skills needed to pass the Unity Certified 3D Artist Exam. Level Intermediate Learning Objectives Asset Creation and Management Lighting, Reflection, and Post-Processing Effects Integrating Scripts for Scene Integration Character Setup Setting up Cutscenes Activities Introduction: Workshop overview and Learning Action Plan Asset Creation and Management Lighting, Reflection, and Post-Processing Effects Integrating Scripts for Scene Interactions Character Setup and Animation Creating Cutscenes in Unity What to Bring Prerequisites
Overview