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Course Description Introduce you to the process of using PiXYZ Studio to prepare CAD assets for use in the Unity Engine. You’ll learn how to assess your model for necessary cleanup, adjust the model hierarchy for ease of use in Unity and for rigging purposes, and how to properly generate a Unity-friendly mesh. With your mesh preparation complete, you’ll learn how to import the clean mesh into Unity and apply HDRP materials. You’ll also learn how to create simple animation sequences, such as opening a door. By the end of this workshop, you’ll have experienced Unity’s complete import pipeline for CAD objects, and you’ll be able to set up simple scenes with your imported assets. Level Beginner Learning Objectives Define how Unity can be used to improve visualization production pipelines. Work with assets from common Digital Content Creation Tools used in the Auto Industry. Develop real-time visualization-ready scenes in the Unity engine. Create, edit, assign and modify materials to create realistic models and visual environments. Use lighting to create realistic scenes. Create simple animated sequences using Unity animation tools. Activities Prerequisites No prior experience required Requirements: *Participants must have PiXYZ Studio or active 7-day trial installed on their computers
Overview